

The supporting cast is strong as well, with dialogue that is both snappy and just alien enough to strike that Mass Effect tone. Laira makes for an enjoyable lead, and Walters puts her to good use as a lead character. Even though active gamers are turned into passive readers, that familiar Mass Effect feel is always present. Walters helps lend the comic a sense of authenticity and legitimacy. It certainly helps that lead Mass Effect 2 writer Mac Walters is on board. The story here feels relevant and important in a way that most videogame comics fail to achieve. For now, however, the script grabs the reader's attention and holds it to the end. It's an interesting premise for the series, though I have to wonder how well the series can sustain interest considering many readers will have beaten the new game by the time issue #2 hits stands. Liara T'Soni steps up from supporting character status to headline this series as she, and the reader, search for answers regarding Shephard's true fate. Redemption #1 opens in early moments of Mass Effect 2, with Shephard believed dead across the galaxy and numerous interested parties clamoring for whatever remains, living or deceased. Bioware has done little to hide the fact that the fate of Commander Shephard and his crew will be up in the air as Mass Effect 2 opens. Those expecting Redemption to bridge the gap between the first Mass Effect and its imminent sequel will find something a little different in store. Unlike most videogame comics, Redemption doesn't serve as a prequel to the upcoming game. Luckily, the same care and devotion that has led to some memorable Star Wars comics from Dark Horse is evident in Mass Effect: Redemption. To skimp on the storytelling in a Mass Effect comic book would be to miss the point entirely. Mass Effect is already a videogame that arguably thrives more on the strength of its storytelling and acting than its gameplay. It's refreshing to see a videogame book finally come along and vigorously kick those preconceptions aside.
